As the weeks progressed, the adults improved their ability to focus and pay attention. The game asks players to tell the difference between relevant cues and distracting ones while driving in a car race simulation.Ī six-week study involved adults playing the game. It has roots in a game called Neuroracer, which Gazzaley and his team also developed about a decade ago. Adam Gazzaley at the University of California-San Francisco. The game is based on research conducted by Dr. While approved for use with children, the breakthrough could have future implications in treatment of age-related cognitive decline. Food and Drug Administration as a treatment for attention deficit hyperactivity disorder (ADHD). A video game that bridges the gap between neuroscience and technology has won approval from the U.S.
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